﻿using Microsoft.Graphics.Canvas;
using Microsoft.Graphics.Canvas.Effects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using 纸片人.Shaders;
using 纸片人.win2dEffectControl.DataClass.PixelShaderEffectDataClass;

namespace 纸片人.win2dEffectControl.DataClass
{
    public class BlackOrWhiteEffectData : BrightnessToTransparencyEffectData
    {



        #region  属性
        /// <summary>
        /// 临界点 0-1
        /// </summary>
        public override ShaderType shaderShaderPath { get; } = ShaderType.BlackOrWhite;



        #endregion

    }
}